New Maps in Detail

So after posting the other videos I found a couple other ones that give more detail into each new map.  All this info is from the IGN.com. Apparently they got to demo the new maps already. Click here to read the whole story.

BROADCAST
As you may have guessed it’s basically ripped from the “Charlie Don’t Surf” level from early in the single-player campaign. As with most COD4 maps there are both outdoor and indoor sparring grounds with multi-tiered structures that can be used to a team’s advantage if played properly. The inside of Broadcast is an office environment complete with cubicles, a separate room with television equipment, a main lobby area and what appears to be a copy room that’s home to a massive skylight where the enemy can try and get the drop on an unsuspecting opponent. The smaller outdoor portion features abandoned vehicles which can be used as cover as well as a staircase leading to the roof and the aforementioned strategic skylight.

CHINATOWN
Next up was Chinatown which features the requisite neon lighting and ancient looking statues to go along with the many shops that provide the perfect reprieve from the showdowns that take place on the streets. While Broadcast showcased many alternate routes and relatively wide open spaces, Chinatown was more about close-quarter combat. The kind of stuff that shotgun-toting madmen dream about. The buildings have tightly wound staircases that can be dangerous if you aren’t properly equipped. Snipers can try their luck at peeking out one of the second story windows in hopes of landing a few shots, but hiding places don’t last long.

CREEK
Last of the three main maps is Creek, the biggest map that has been in seen in Call of Duty 4 to date. As you might have guessed, it’s an outdoor stage with rock faces that feature winding paths and trees and sandbags that provide cover at the top. It’s perfectly suited for snipers to peer down on those trying to run along the creek and into the caves or up one of the paths to the small village with its shanty buildings and shacks. Creek was my least favorite as it was clearly geared towards long range battles and sniper exchanges.

KILLHOUSE
The fourth map is called Killhouse and, as the name indicates, is all about putting a group of players in a small, confined space and letting them loose. It’s based off of the training level that introduces players to the COD4 world and is sure to be home to some of the most heated battles in the game. Killhouse is composed of many small wooden structures with one lookout post sitting in the middle of the map. The level was fairly symmetrical with concrete walls and structures providing plenty of cover for those looking to flee a standoff. The roof is open so airstrikes and helicopters are a serious advantage if you can stay alive long enough to earn them.

Copyright 2008 – JimmyJayCEO

2 Responses to “New Maps in Detail”

  1. [...] New Maps in Detail I found some other videos that show the maps in detail and give a pretty good explanation of what is going on with the map.  Apparently IGN got to demo the maps.  I have a post on my blog that you can check out: http://jimmyjayceo.wordpress.com/2008/04/03/new-maps-in-detail/ [...]

  2. Right on man, I can’t wait to start playin on the new maps

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